The viewer is confronted with a churning cycle, perhaps a 3D cube spinning in an endless dark void transcribed with the body of the artist, a digital casket. The void rests in a complex position of being both a sacred plane and a shallow space composed of a few lines of code. The 3D scene is "of interaction (video games)," but here is completely immutable.
Viewers and the artist alike gaze at the contorted bodies processed through an unruly math and exterior mirrors in the installation, a feedback loop of attraction, narcissism, and empty longing. As the cycles loop, the bad bodies violently fluctuate between live body objects and broken objects of death.